/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkControlPointsItem.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

/**
 * @class   vtkControlPointsItem
 * @brief   Abstract class for control points items.
 *
 * vtkControlPointsItem provides control point painting and management for
 * subclasses that provide points (typically control points of a transfer
 * function)
 * @sa
 * vtkScalarsToColorsItem
 * vtkPiecewiseControlPointsItem
 */

#ifndef vtkControlPointsItem_h
#define vtkControlPointsItem_h

#include "vtkPlot.h"

#include "vtkChartsCoreModule.h" // For export macro
#include "vtkCommand.h"          // For vtkCommand enum
#include "vtkSmartPointer.h"     // For SmartPointer
#include "vtkVector.h"           // For vtkVector2f
#include <string>                // Used by GetControlPointLabel

class vtkCallbackCommand;
class vtkContext2D;
class vtkControlPointsAddPointItem;
class vtkPiecewisePointHandleItem;
class vtkPoints2D;
class vtkTransform2D;

class VTKCHARTSCORE_EXPORT vtkControlPointsItem : public vtkPlot
{
public:
  vtkTypeMacro(vtkControlPointsItem, vtkPlot);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  // Events fires by this class (and subclasses).
  // \li CurrentPointChangedEvent is fired when the current point index is changed.
  // \li CurrentPointEditEvent is fired to request the application to show UI to
  // edit the current point.
  // \li vtkCommand::StartEvent and vtkCommand::EndEvent is fired
  // to mark groups of changes to control points.
  enum
  {
    CurrentPointChangedEvent = vtkCommand::UserEvent,
    CurrentPointEditEvent
  };

  /**
   * Bounds of the item, typically the bound of all the control points
   * except if custom bounds have been set \sa SetUserBounds.
   */
  void GetBounds(double bounds[4]) override;

  ///@{
  /**
   * Set custom bounds, except if bounds are invalid, bounds will be
   * automatically computed based on the range of the control points
   * Invalid bounds by default.
   */
  vtkSetVector4Macro(UserBounds, double);
  vtkGetVector4Macro(UserBounds, double);
  ///@}

  ///@{
  /**
   * Controls the valid range for the values.
   * An invalid value (0, -1, 0., -1, 0, -1.) indicates that the valid
   * range is the current bounds. It is the default behavior.
   */
  vtkSetVector4Macro(ValidBounds, double);
  vtkGetVector4Macro(ValidBounds, double);
  ///@}

  ///@{
  /**
   * Get/set the radius for screen points.
   * Default is 6.f
   */
  vtkGetMacro(ScreenPointRadius, float);
  vtkSetMacro(ScreenPointRadius, float);
  ///@}

  ///@{
  /**
   * Get/Set the flag to draw points.
   * Default is true.
   */
  vtkGetMacro(DrawPoints, bool);
  vtkSetMacro(DrawPoints, bool);
  vtkBooleanMacro(DrawPoints, bool);
  ///@}

  /**
   * Paint the points with a fixed size (cosmetic) which doesn't depend
   * on the scene zoom factor. Selected and unselected points are drawn
   * with a different color.
   */
  bool Paint(vtkContext2D* painter) override;

  /**
   * Select a point by its ID
   */
  void SelectPoint(vtkIdType pointId);

  /**
   * Utility function that selects a point providing its coordinates.
   * To be found, the position of the point must be no further away than its
   * painted point size
   */
  void SelectPoint(double* currentPoint);

  /**
   * Select all the points
   */
  void SelectAllPoints();

  /**
   * Unselect a point by its ID
   */
  void DeselectPoint(vtkIdType pointId);

  /**
   * Utility function that unselects a point providing its coordinates.
   * To be found, the position of the point must be no further away than its
   * painted point size
   */
  void DeselectPoint(double* currentPoint);

  /**
   * Unselect all the previously selected points
   */
  void DeselectAllPoints();

  /**
   * Toggle the selection of a point by its ID. If the point was selected then
   * unselect it, otherwise select it.
   */
  void ToggleSelectPoint(vtkIdType pointId);

  /**
   * Utility function that toggles the selection a point providing its
   * coordinates. To be found, the position of the point must be no further
   * away than its painted point size
   */
  void ToggleSelectPoint(double* currentPoint);

  /**
   * Select all points in the specified rectangle.
   */
  bool SelectPoints(const vtkVector2f& min, const vtkVector2f& max) override;

  /**
   * Return the number of selected points.
   */
  vtkIdType GetNumberOfSelectedPoints() const;

  /**
   * Returns the vtkIdType of the point given its coordinates and a tolerance
   * based on the screen point size.
   */
  vtkIdType FindPoint(double* pos);

  /**
   * Returns true if pos is above the pointId point, false otherwise.
   * It uses the size of the drawn point. To search what point is under the pos,
   * use the more efficient \sa FindPoint() instead.
   */
  bool IsOverPoint(double* pos, vtkIdType pointId);

  /**
   * Returns the id of the control point exactly matching pos, -1 if not found.
   */
  vtkIdType GetControlPointId(double* pos);

  /**
   * Utility function that returns an array of all the control points IDs
   * Typically: [0, 1, 2, ... n -1] where n is the point count
   * Can exclude the first and last point ids from the array.
   */
  void GetControlPointsIds(vtkIdTypeArray* ids, bool excludeFirstAndLast = false) const;

  ///@{
  /**
   * Controls whether or not control points are drawn (true) or clicked and
   * moved (false).
   * False by default.
   */
  vtkSetMacro(StrokeMode, bool);
  vtkGetMacro(StrokeMode, bool);
  ///@}

  ///@{
  /**
   * If DrawPoints is false, SwitchPoints controls the behavior when a control
   * point is dragged past another point. The crossed point becomes current
   * (true) or the current point is blocked/stopped (false).
   * False by default.
   */
  vtkSetMacro(SwitchPointsMode, bool);
  vtkGetMacro(SwitchPointsMode, bool);
  ///@}

  ///@{
  /**
   * If EndPointsMovable is false, the two end points will not
   * be moved. True by default.
   */
  vtkSetMacro(EndPointsXMovable, bool);
  vtkGetMacro(EndPointsXMovable, bool);
  vtkSetMacro(EndPointsYMovable, bool);
  vtkGetMacro(EndPointsYMovable, bool);
  virtual bool GetEndPointsMovable();
  ///@}

  ///@{
  /**
   * If EndPointsRemovable is false, the two end points will not
   * be removed. True by default.
   */
  vtkSetMacro(EndPointsRemovable, bool);
  vtkGetMacro(EndPointsRemovable, bool);
  ///@}

  ///@{
  /**
   * When set to true, labels are shown on the current control point and the end
   * points. Default is false.
   */
  vtkSetMacro(ShowLabels, bool);
  vtkGetMacro(ShowLabels, bool);
  ///@}

  ///@{
  /**
   * Get/Set the label format. Default is "%.4f, %.4f".
   */
  vtkSetStringMacro(LabelFormat);
  vtkGetStringMacro(LabelFormat);
  ///@}

  /**
   * Add a point to the function. Returns the index of the point (0 based),
   * or -1 on error.
   * Subclasses should reimplement this function to do the actual work.
   */
  virtual vtkIdType AddPoint(double* newPos) = 0;

  /**
   * Remove a point of the function. Returns the index of the point (0 based),
   * or -1 on error.
   * Subclasses should reimplement this function to do the actual work.
   */
  virtual vtkIdType RemovePoint(double* pos) = 0;

  /**
   * Remove a point give its id. It is a utility function that internally call
   * the virtual method RemovePoint(double*) and return its result.
   */
  vtkIdType RemovePoint(vtkIdType pointId);

  /**
   * Remove the current point.
   */
  void RemoveCurrentPoint();

  /**
   * Returns the total number of points
   */
  virtual vtkIdType GetNumberOfPoints() const = 0;

  /**
   * Returns the x and y coordinates as well as the midpoint and sharpness
   * of the control point corresponding to the index.
   * point must be a double array of size 4.
   */
  virtual void GetControlPoint(vtkIdType index, double* point) const = 0;

  /**
   * Sets the x and y coordinates as well as the midpoint and sharpness
   * of the control point corresponding to the index.
   */
  virtual void SetControlPoint(vtkIdType index, double* point) = 0;

  /**
   * Move the points referred by pointIds by a given translation.
   * The new positions won't be outside the bounds.
   * MovePoints is typically called with GetControlPointsIds() or GetSelection().
   * Warning: if you pass this->GetSelection(), the array is deleted after
   * each individual point move. Increase the reference count of the array.
   * See also MoveAllPoints()
   */
  void MovePoints(const vtkVector2f& translation, vtkIdTypeArray* pointIds);

  /**
   * Utility function to move all the control points of the given translation
   * If dontMoveFirstAndLast is true, then the first and last points won't be
   * moved.
   */
  void MovePoints(const vtkVector2f& translation, bool dontMoveFirstAndLast = false);

  /**
   * Spread the points referred by pointIds
   * If factor > 0, points are moved away from each other.
   * If factor < 0, points are moved closer to each other
   * SpreadPoints is typically called with GetControlPointsIds() or GetSelection().
   * Warning: if you pass this->GetSelection(), the array is deleted after
   * each individual point move. Increase the reference count of the array.
   */
  void SpreadPoints(float factor, vtkIdTypeArray* pointIds);

  /**
   * Utility function to spread all the control points of a given factor
   * If dontSpreadFirstAndLast is true, then the first and last points won't be
   * spread.
   */
  void SpreadPoints(float factor, bool dontSpreadFirstAndLast = false);

  /**
   * Returns the current point ID selected or -1 if there is no point current.
   * No current point by default.
   */
  vtkIdType GetCurrentPoint() const;

  /**
   * Sets the current point selected.
   */
  void SetCurrentPoint(vtkIdType index);

  ///@{
  /**
   * Gets the selected point pen and brush.
   */
  vtkGetObjectMacro(SelectedPointPen, vtkPen);
  ///@}

  ///@{
  /**
   * Depending on the control points item, the brush might not be taken into
   * account.
   */
  vtkGetObjectMacro(SelectedPointBrush, vtkBrush);
  ///@}

  ///@{
  /**
   * When enabled, a dedicated item is used to determine if a point should
   * be added when clicking anywhere.
   * This item can be recovered with GetAddPointItem and can this be placed
   * below all other items. False by default.
   */
  vtkGetMacro(UseAddPointItem, bool);
  vtkSetMacro(UseAddPointItem, bool);
  vtkBooleanMacro(UseAddPointItem, bool);
  ///@}

  /**
   * Item dedicated to add point, to be added below all other items.
   * Used only if UseAddPointItem is set to true.
   */
  vtkPlot* GetAddPointItem();

  /**
   * Recompute the bounds next time they are requested.
   * You shouldn't have to call it but it is provided for rare cases.
   */
  void ResetBounds();

  ///@{
  /**
   * Mouse and key events.
   */
  bool MouseButtonPressEvent(const vtkContextMouseEvent& mouse) override;
  bool MouseDoubleClickEvent(const vtkContextMouseEvent& mouse) override;
  bool MouseButtonReleaseEvent(const vtkContextMouseEvent& mouse) override;
  bool MouseMoveEvent(const vtkContextMouseEvent& mouse) override;
  bool KeyPressEvent(const vtkContextKeyEvent& key) override;
  bool KeyReleaseEvent(const vtkContextKeyEvent& key) override;
  ///@}

protected:
  vtkControlPointsItem();
  ~vtkControlPointsItem() override;

  friend class vtkPiecewisePointHandleItem;

  void StartChanges();
  void EndChanges();
  void StartInteraction();
  void StartInteractionIfNotStarted();
  void Interaction();
  void EndInteraction();
  int GetInteractionsCount() const;
  virtual void emitEvent(unsigned long event, void* params = nullptr) = 0;

  static void CallComputePoints(
    vtkObject* sender, unsigned long event, void* receiver, void* params);

  ///@{
  /**
   * Must be reimplemented by subclasses to calculate the points to draw.
   * It's subclass responsibility to call ComputePoints() via the callback
   */
  virtual void ComputePoints();
  virtual vtkMTimeType GetControlPointsMTime() = 0;
  ///@}

  /**
   * Returns true if the supplied x, y are within the bounds or on a control point.
   * If UseAddPointItem is true,
   * returns true only if the supplied x, y are on a control point.
   */
  bool Hit(const vtkContextMouseEvent& mouse) override;

  ///@{
  /**
   * Clamp the given 2D pos into the bounds of the function.
   * Return true if the pos has been clamped, false otherwise.
   */
  bool ClampValidDataPos(double pos[2]);
  bool ClampValidScreenPos(double pos[2]);
  ///@}

  ///@{
  /**
   * Internal function that paints a collection of points and optionally
   * excludes some.
   */
  void DrawUnselectedPoints(vtkContext2D* painter);
  void DrawSelectedPoints(vtkContext2D* painter);
  virtual void DrawPoint(vtkContext2D* painter, vtkIdType index);
  ///@}

  void SetCurrentPointPos(const vtkVector2f& newPos);
  vtkIdType SetPointPos(vtkIdType point, const vtkVector2f& newPos);
  void MoveCurrentPoint(const vtkVector2f& translation);
  vtkIdType MovePoint(vtkIdType point, const vtkVector2f& translation);

  vtkVector2f GetSelectionCenterOfMass() const;
  vtkVector2f GetCenterOfMass(vtkIdTypeArray* pointIDs) const;

  void Stroke(const vtkVector2f& newPos);
  virtual void EditPoint(float vtkNotUsed(tX), float vtkNotUsed(tY));

  /**
   * Generate label for a control point.
   */
  virtual std::string GetControlPointLabel(vtkIdType index);

  void AddPointId(vtkIdType addedPointId);

  /**
   * Return true if any of the end points is current point
   * or part of the selection
   */
  bool IsEndPointPicked();

  /**
   * Return true if the point is removable
   */
  bool IsPointRemovable(vtkIdType pointId);

  /**
   * Compute the bounds for this item. Typically, the bounds should be aligned
   * to the range of the vtkScalarsToColors or vtkPiecewiseFunction that is
   * being controlled by the subclasses.
   * Default implementation uses the range of the control points themselves.
   */
  virtual void ComputeBounds(double* bounds);

  vtkNew<vtkCallbackCommand> Callback;
  vtkNew<vtkPen> SelectedPointPen;
  vtkNew<vtkBrush> SelectedPointBrush;
  int BlockUpdates = 0;
  int StartedInteractions = 0;
  int StartedChanges = 0;
  vtkIdType CurrentPoint = -1;

  double Bounds[4] = { 0., -1., 0., -1. };
  double UserBounds[4] = { 0., -1., 0., -1. };
  double ValidBounds[4] = { 0., -1., 0., -1. };

  vtkNew<vtkTransform2D> ControlPointsTransform;
  float ScreenPointRadius = 6.f;

  bool DrawPoints = true;
  bool StrokeMode = false;
  bool SwitchPointsMode = false;
  bool MouseMoved = false;
  bool EnforceValidFunction = true;
  vtkIdType PointToDelete = -1;
  bool PointAboutToBeDeleted = false;
  vtkIdType PointToToggle = -1;
  bool PointAboutToBeToggled = false;
  bool InvertShadow = false;
  bool EndPointsXMovable = true;
  bool EndPointsYMovable = true;
  bool EndPointsRemovable = true;
  bool ShowLabels = false;
  char* LabelFormat = nullptr;

private:
  vtkControlPointsItem(const vtkControlPointsItem&) = delete;
  void operator=(const vtkControlPointsItem&) = delete;

  void ComputeBounds();

  vtkIdType RemovePointId(vtkIdType removedPointId);

  bool UseAddPointItem = false;
  vtkNew<vtkControlPointsAddPointItem> AddPointItem;
};
#endif
